When I was a kid, I always ate everything on my plate one thing at a time. I wasn’t one of those kids who threw a fit if my peas touched my potatoes, but I always ate all my peas and then all my potatoes. Or all my potatoes and then all my peas, depending on if I was facing the worst first and saving the best for last, or visa versa.
I no longer eat all my food one item at a time, but I still have an obsession not too different. Instead of eating one thing at a time, I absorb things all at once. I might go on a Tess Garritson whim, and read all of her books in a few weeks. Or I might get really obsessed with the variety of games that on the surface require nothing more than a swiping finger and the ability to add 2+2 or 3+3. I’m talking, of course, of Threes and 2048, and all the subsequent versions that have boomed in popularity over the last month or so.
*In the interest of fairness to the creators, I will state that Threes existed first, and 2048 is a version of it. Actually, 2048 is a version of 1024, which I haven’t played; 1024 is a version of Threes. I will also state that the only official version of Threes is available as an app for $1.99. An unofficial version is here.
When you have a facebook wall full of math and science nerds from around the country, it is hard to not notice that a nerdy game is blowing up. And so you wander over to the website to see what the fuss is all about, and two hours later you’ve downloaded the game onto your iPad because you absolutely, positively, must have this game for your 45 minute commute every day. It has absolutely nothing to do with the desire to beat Madeline’s record, which has to this day proved impossible.
At this point, you probably want to know what exactly it is that I’m talking about. Below is the link to play, but I hope you’ll finish reading before you just go off and play. Because once you start playing, you will NEVER COME BACK. Before clicking the link, I warn you to set a timer or some other way to prevent yourself from falling into the dark hole of a time suck that 2048 is. Because it is a time sink. You think, “oh! I was so close! Just one more game and I’ll get there,” and then, once you do, “hm! that wasn’t so hard. I wonder if I can get to 4096 too…?” Apparently, I am not the only person who feels this way. Buzzfeed is very rarely good for anything, but here it gives an accurate impression of the mind of a 2048-player. Since you want to play anyway, here you go.
Threes and 2048 as fall into the only category of online games I truly enjoy – those that are a) incredibly simple to learn, b) easy to play and c) almost impossible to win. The premise is simple: combine like numbers to get to the highest numbers you can.
Threes starts with blue 1 and red 2 tiles. Combine them, and 1+2=3 (The 3 tiles are white, as are all the larger tiles). Each time you move, the tiles collectively move one square in that direction. You can see the next tile coming, but you don’t know exactly where it will show up. You do know, however, that it will come from the direction you’re swiping. So, if you move left to right, the next tile will show up somewhere in the left-most column. Usually, the new tile is a 1, 2, or 3, but sometimes larger tiles show up too. These are signified by a white tile with a “+” on them. Higher tiles become more and more adorable monsters, egging you on to find out what their elder brethren look like.
The furthest I’ve ever gotten was to 768, which apparently has been reached by less than 5% of the players of Threes. My next goal – 1536 – would put me in the 99.82% percentile. (See Threes’ official infographic)
The key to making progress in Threes is to keep an eye on what the next card is, in order consider both the moves you want to make on the board AND the next move you can make with your next card.
2048, while similar, is different. For one, you’re combining powers of two, not three. Like in Threes, you get the low tiles thrown at you – 2′s and 4′s. But unlike Threes, you’re never going to get a bigger tile added in; you’re always going to have to build up yourself. In 2048, the tiles go all the way to the end, so if you swipe left to right, all the tiles go all the way to the right, which means it is easier to combine multiple pairs into bigger numbers at once. On the other hand, you have no idea what number will show up next or where, because any empty spot is fair game.
To beat 2048, you need to set up a line of increasing tiles that you can combine. If you have a 1024 next to a 512 next to a 256 next to a 128 next to a 64 next to a 32 next to a 16 next to an 8 next to a 4, beating the game is just a matter of combining two 2′s and completing the trivial steps to win. But then, it asks you if you want to keep going.
My personal highest card is 4096, although I did have one game with a 4096 and a 2048, so I’m well on my way to the 8192 tile. I’ve got to get there if I want to beat Madeline.
Like any good game, 2048 has spawned dozens of fakes. Most of which are stupid, but hilarious, but some are fun, and some are impossibly difficult. My personal favorites:
1. The Tufts Theater version. Tufts is full of Computer Science people, and even the Theater department isn’t immune. So, when the make-your-own-2048 website became a thing, Artoun was kind enough to take pictures of Tufts Theater people and create our very own version. Fair warning: there are no numbers, so this is not a game you want to play necessarily unless you a) know people in Tufts Theater or b) enjoy randomly hitting the arrow keys. Also, you will not find me in any of the pictures. That is what happens when you live backstage…
2. The Nuclear Fusion version. This one, I’ll be honest, is a version I have yet to master. Because, just like Threes and 2048 are different and thus have different strategies, Fe also plays by its own set of rules. Complete with frustrating 3Helium when you want 4Helium, and inconvenient decays. Can you fuse atoms together to make 56Iron?
Please please please don’t forget that you have a life! And go outside sometimes too…?